Made in only 48 hours, Fru started off as an experimental prototype, made during the Global Game Jam 2014.
As part of Through Games, I worked on the full commercial version of the game.
Fru is was released in 2016 on the Xbox One, as part of the ID@Xbox publishing program.
Check our offical website for the game: frugame.com
- Winner of the "Kleine Uil" 2014 (National 1st place, Netherlands - GGJ 2014)
- Showcased at E3 2014
- Showcased at EGW GDC 2014
- Showcased at the Microsoft E3 press conference
- Highlight in EDGE Magazine (August 2014)
- Showcased A MAZE 2016
- Showcased at Platform-Berlin as part of TOA Festival
- Winner of the Dutch Game Awards 2016 in 3 categories (Best Entertainment Game Design, YouTube Choice Award, Gamer.NL Award)
- Winner "Most Creative Game" at PLAY - Creative Gaming Festival Hamburg 2016
- Showcase and winner of "Collider Award" at A MAZE 2017